2nd Annual CC Magic 3v3 Tournament

Even if you’re on a team below, you need to be signed up via Google Forms. Scroll below for tournament game times.

Game Rules

1. Scoring - Baskets made from inside the 2 point arc count for 1 point. Baskets made from outside the 2 point arc count for 2 points. A player is considered outside the 2 point arc when neither foot is inside nor touching the arc. Each free throw counts for 1 point.

2. Length of Game - The first team to reach 11 points within 10 minutes of play is declared the winner. The team that reaches 11 points does not need to have a winning margin of 2 points or greater. If no team reaches 11 points within 10 minutes of play, the team with the most points wins the game.

3. Overtime - When a game is tied at the end of regulation overtime is played. There is no coin toss to start overtime. The team that lost the coin toss to start the game, or the team that won the coin toss to start the game, but deferred receiving the ball, gets the ball first in overtime. In overtime, the first team to score 2 points or reach 11 points is the winner.. 

Examples of overtime scenarios. 

Score 9-8: The game is over and no overtime is played. 

Score 7-7: The first team to score 2 points is the winner.

Score 10-10: The first team to 11 points is the winner.

4. Checked Ball - The ball must be “checked” by an opposing player before it is put into play. The “check-in” must occur behind the designated line above the 2 point arc and not any out-of-bounds line. The on-ball defender must remain below the 2 point arc until the ball is “checked” and possessed. The ball may be passed, dribbled or a shot may be attempted once it is “checked” and possessed. 

5. Taking It Back - The ball must be “taken back” behind the 2 point arc on each change of possession, regardless of whether or not a shot was attempted. The ball is considered behind the 2 point arc when neither foot of the player possessing the ball is inside nor touching the arc. A take back violation occurs as soon as a player attempts a shot when the ball has not been cleared and results in loss of possession and any points just scored.

6. Stalling - Stalling is prohibited at all times. Stalling involves a style of play in which a team does not actively attempt to advance the ball toward the basket and shoot the ball at the basket. It is a method used in an attempt to run out the game clock to preserve a win. Stalling is considered an unsportsmanlike act and will result in a Technical foul against the offending team. 

7. Jump Ball - There is no alternating possession when there is a jump ball. In all jump ball situations the ball is awarded to the defensive team.

8. Fouling - A non-shooting defensive foul results in a checked ball for the offense for the first 4 fouls. After the 4th foul, any non-shooting defensive fouls shall result in 1 free-throw. If the fouled player is in the “act of shooting” and the shot is missed, that player will be awarded 1 free throw on a 1 point try and 2 free throws on a 2 point try. If the 1 or 2 point try is made, the basket counts and the fouled player will receive 1 free throw. A made basket shall not count when an offensive foul occurs. The referees may assess a flagrant, intentional, or technical foul for excessive contact, unsportsmanlike acts, or stalling.

*Any situations not specifically covered by these rules will be resolved at the discretion of the tournament directors.

Tournament Schedule

There will be limited chairs and seating available, please bring fold out chairs for extra seating if you have them!

Girls 5th/6th Grade

Team 1: Leighton, Rui, Ellie

Team 2: Quinn, Layla, Brooklyn

Team 3: Caitlin, Lauren, Brie, Mia

Girls 8th/9th Grade

Team 1: Josie, Brynlee, Aisla, Camille

Team 2: Peyton, Cora, Ze

Team 3: Ashlyn, Lainey, Quinn

Team 4: Eva, Carli, Charlee, Jayla

Team 5: Adi, Violet, Vivi

Boys 8th/9th Grade

Team 1: Kaden, Elijah, Dylan, Diego

Team 2: Milan, Mason, Geno

Team 3: Khush, Brayden, Kane, Liam

Team 4: Anthoni, Drummer, Harris

Team 5: Marko, Alex, Jax, Kellen